Happy Holidays Lord of the Rings fans!
I've been getting a lot of email lately asking 'Where can I get cards?'
As always, if you want a small set of cards to get you started on the game, just shoot me an email and I'd be happy to send you, free of charge, enough cards to play a few games (I only ask that you pay $5 for shipping).
If you're in the giving/buying spirit, I highly recommend Hill's Wholesale Gaming. In the Lord of the Rings (Decipher) section there are several options. For $50, you can get two orders of 36 packs of Fellowship of the Ring - the first, and best, set. For $36 you can get two booster boxes of Shadows and two of the Shadows Starter Decks (under the 'By the Pack' section). Either will provide you with enough cards to make lots of fun decks.
I hope you have a great holiday break. Here's a small gift to you if you haven't seen it yet: the trailer for the upcoming Hobbit movie!
Thursday, December 22, 2011
Tuesday, October 11, 2011
The Art of the Bluff
Wow, it's been quite some time since I published an update. Life has gotten all the more busy as I have a second son now. Dominion is my game of choice these days, but I'm hopeful that with the upcoming Hobbit movies, Lord of the Rings TCG will see a resurgence and this blog will have a second life breathed into it.
But in the meantime, this is a post I've been meaning to write for quite some time.
Imagine this situation: Your opponent has just moved to Site 7 from Sanctuary and is looking pretty good wound-wise. However, he only has 3 people left in his Fellowship. You've got 12 Shadow to play with, you're looking pretty good. The only problem is: You have NO minions in your hand.
Sound familiar?
It's one of the worst positions to be in. Your opponent can basically waltz to Site 8 unscathed, and tip-toe into Site 9 the next turn without a worry. Do you just scoop up and concede now?
Perhaps, or you could bluff it.
The art of bluffing is a delicate one, that requires both good timing, good poise, and a whole lot of acting.
The bluff essentially consists of you representing enough minions to give your opponent a 'good' fight, but acting as if you'd rather he move on to the next site to give you the sure over-whelming of his Ring-Bearer.
Some keys to bluffing include counting out the available Shadow in the pool into groups that represent the minions (the non-existent ones) in your hand.
For example, if you're playing Wraiths and your opponent gives you 12 Shadow, you might count out one group of six and two groups of two to represent a Nazgul and two Morgul Brutes. For extra finesse, make sure to look back between your hand and the Shadow pool repeatedly, as if you're trying to get the math correct.
If you want to really put on a show, you can take extra pool on the side, and act as if you're seeing how much Shadow you would have total when your opponent moves to the next site.
The bluff ends when you fold up your hand and say, "No Minions." Then you get to see if bluff worked. Chances are against you, but there is nothing more satisfying than when you know you've mastered this art and your opponent replies, "I reconcile."
But in the meantime, this is a post I've been meaning to write for quite some time.
Imagine this situation: Your opponent has just moved to Site 7 from Sanctuary and is looking pretty good wound-wise. However, he only has 3 people left in his Fellowship. You've got 12 Shadow to play with, you're looking pretty good. The only problem is: You have NO minions in your hand.
Sound familiar?
It's one of the worst positions to be in. Your opponent can basically waltz to Site 8 unscathed, and tip-toe into Site 9 the next turn without a worry. Do you just scoop up and concede now?
Perhaps, or you could bluff it.
The art of bluffing is a delicate one, that requires both good timing, good poise, and a whole lot of acting.
The bluff essentially consists of you representing enough minions to give your opponent a 'good' fight, but acting as if you'd rather he move on to the next site to give you the sure over-whelming of his Ring-Bearer.
Some keys to bluffing include counting out the available Shadow in the pool into groups that represent the minions (the non-existent ones) in your hand.
For example, if you're playing Wraiths and your opponent gives you 12 Shadow, you might count out one group of six and two groups of two to represent a Nazgul and two Morgul Brutes. For extra finesse, make sure to look back between your hand and the Shadow pool repeatedly, as if you're trying to get the math correct.
If you want to really put on a show, you can take extra pool on the side, and act as if you're seeing how much Shadow you would have total when your opponent moves to the next site.
The bluff ends when you fold up your hand and say, "No Minions." Then you get to see if bluff worked. Chances are against you, but there is nothing more satisfying than when you know you've mastered this art and your opponent replies, "I reconcile."
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