Here's a vanilla Gundabad Orc with some important items of note for discussion. I've been thinking about how I want this game to differ from Lord of the Rings TCG; in particular I thought about having 13 companions in the Company, which lead me to think about how any Shadow side could possibly win. In general, I want the Shadow to win 50% of the time.
There are some nice options to achieve this, particularly cards that hate on large companies, but I also wanted to make minions cost less on average to make every site a legitimate threat to the Company.
I also wanted to start adding culture flavors with Gundabad Orcs punishing the Company for moving too much, Moria Orcs swarming, and the Ringwraith culture focusing on the dead (discard pile).
Let me know what you think!